Version 4: "Hunt & Harvest"


Fully armed survivor

Fully armed survivor

Greetings, survivors! Here're the new stuff coming in Version 4:

  • Weapons: Make spear / bow / arrow to hunt down sharks and seagulls.
  • Harvest prey: Dead sharks and seagulls can be harvest for flesh and boned.
  • Better balance: Sharks and seagulls will attack less freqently but in larger quantity.
  • Diffculty Options: You can choose from 4 different diffculty levels.
  • Harvest lemons:You can harvest lemons rather than cut down the whole tree.
  • Field: Seagulls may drop seed. Using seed to plant pricise corps.
  • Moss: When raining, moss will grow on your rafts. They will occupied your valuble land recourse. But you can harvest moss to make cloth. 
  • Body Protections: Craft clothes and armor to pretection yoru survivors.
  • Raft protections: You can build spike walls to damge attaking sharks. 
  • Big Stroage : Larger crated, more space.
  • Water filter: Made with wood and clothes, you can pour in sea water to desalination.
  • Mat: Cheaper than hammock, but less durable.
  • Drop piles: You can drop items you don't need.
  • Self-healing Save & Load: If you come across with some obstructive bug, try save and load. The bug might fix itself.
  • Improved UI.

Files

LastWood_0.4.1_win64.zip 40 MB
82 days ago
LastWood_0.4.1_win32.zip 38 MB
82 days ago
LastWood_0.4.1_Mac.zip 42 MB
72 days ago
LastWood_0.4.2_win64.zip 40 MB
53 days ago
LastWood_0.4.2_win32.zip 38 MB
53 days ago

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Comments

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how you make new surviviors?

To make survivors ready to raise babies, besides enough food and surviving space, they must have enough spare time( not assigned to any work).

How to get bones i have been stuck on this question for a couple of hours now i am a newbie sorry

You can get bones form harvesting dead shark or dead survivors.

This game is interesting, and it's going very well! It's enjoyable enough to make you play it by some hours, understanding how everything works. Two little persons can do a lot in that "island", there you don't get some status bars or something like that, and that makes you have your resources prepared for when your characters are hungry/thirsty/tired, it makes these situations feel more natural, human-like. It's fun how you have to drink lemons to not be thirsty, without even having sugar, lol.

I like a lot your game, I love survival games! But, there are things to fix and to do there, you know. In my case it was a bit laggy (by my computer capabilities, I guess) and the scaling was looking something weird too in some assets. The game opens in windowed mode, I would like to know if the game can go fullscreen, because my screen resolution is small for the game: 1024x600. Also, the resources icons are a bit weird (maybe how it scales on my screen makes them look weird) but they should have a name tag or something related (when hovering the mouse above of one of them), I didn't identify some things easily.

I would like to see more progress from this game, keep it on! I'll be looking for your progress!

Thanks :D

Precious feedbacks.

UI resolutions currently lack of our consideration, actually. And it will be refined in the further version.

I'm not sure how to use the water filter.

Maybe you need to craft a barrel at workbench first.

I play on a laptop that does not have a num pad/num pad option. It would be good if you could add an alternative way to access other floors. It would also be good to have an option to view all controls. I really enjoy the game nevertheless! :)

(+1)

Try using the "Tab" Key.

(+1)

We'll add a mouse click feature to fix that. As for the option, it sound necessary, we'll try to add in follwing updates.

:D

TO THE MAKERS you need to make it  multiplayer!

Actually, we have not made it clear that how multiplayer mode improves the gameplay.

Hello, I have just given your game a try after seeing Paul Soares Jr's YouTube video of it. I'm really enjoying it and quickly lost track of time! Here are a few of my observations:

On my first try, I found that some of my buildings were not working. I believe it was because I had blocked them with other buildings. On my second try I spaced them out more and everything went more smoothly. I would suggest somehow displaying on the blueprint what direction it is accessed by, so we can know to rotate and position them better.

I managed to get a pretty big raft going and started building up a second floor. I found it fairly limiting with the pillars only supporting 5 tiles above them. As it is, it would take quite a few staggered pillars to support a second floor, and by that time you've already placed your other buildings on the bottom floor.  Deconstructing some things to make room is fine, but you'd have to deconstruct and rebuild quite a bit when you have to place so many support pillars. Also, is there currently a way to hide floors above your currently selected one? It very quickly becomes impossible to interact with anything on the bottom floor.

Finally, I think there should be a way to cancel a placed blueprint before it gets built. Several times I accidentally placed something facing the wrong way or I didn't realize I was missing some of the ingredients, and the blueprint was stuck there taking up space on my raft.

Anyways, I look forward to seeing the game develop further.

Thanks for your precious feedbacks!

Actually, it doesn't matter to block buildings with other buildings. So there must be other reasons that your buildings didn't work.

Number of pillars' supporting is just for test currently, maybe more types of pillars will be added into game in later versions.

As we posted in FAQ: 

Q: How to hide other floors when I just want to interact things on specific floor?

A: Press F10 to switch floor view mode. 

There are four modes: 

    • Show all floors
    • Show current floor only
    • Show higher floors(including current floor)
    •  Show lower floors(including current floor).

Right Click a blueprint waiting to be built to cancel it.

Getting bones is very hard and survivors too. I have restarted the game several times trying different settings to bring about additional survivors with no luck. A description of how to do so will be great. What I have heard on how to get extra survivors is to have food and lots of down time. I have tried that and nothing. 

Also, getting some bones is challenging. Killing sharks is hard without weapons. The arrow needs bones and the spear. I remember killing a shark once with bare hands (AArrrr!!) but since then no luck. 

This game is lots of fun. I like having time to relax in the game and not continuously micromanaging items and activities. With that said, this is what the game is about but slowing down the times would be great. 

I was looking at some older pictures of an earlier version of this game and noticed there where fish in the water swimming around the raft. Nice! I do not see any in the 0.4.1 version. 

Would it be okay if I where to ask for some game content to be added? 

such as: 

-Crabs

-Three fruit tree types dropped from seagulls 

Well, thank you for the game fun and entertainment. I look forward to see the progress with the game. 

Good Gaming, 

CnryTm

Killing more sharks and making your survivors more satisfied truely help to increase the probability to gain babies.

Micromanaging will be less in new updates.

Crab is a great idea, and also a challenge to express it in a voxel way.

Thanks for your feedbacks! :D 

And sorry for replying you late :(, missed it!

Very very good update will be investing at lot more time building a awesome raft now!

Great game! Is version 4.0 coming out for mac as well? I can only see windows options. Thanks

Sorry for absence.

Mac version will be uploaded today.

Thanks for your support!

Thanks  for Update.

  • Moss: When raining, moss will grow on your rafts. They will occupied your valuble land recourse. But you can harvest moss to make. 

Cool idea, but to much  Micromanagement, maybe 1/3 of them? or half of them?

  

(+1)

Yeah, we just realized moss grows too fast. 

And so do self-corruption of rafts.